IT'S ALL ABOUT THE RHYTHM
In recent years, one video game genre that has rapidly increased in popularity is rhythm games. Rhythm games require users to complete actions that correspond to the rhythm of the song that is being played.
“When I listen to music sometimes I start tapping along to the beat. Maybe we should make a game out of it!”
Popular rhythm games like Rock Band require users to play with external peripherals that are in the shape of instruments, or to make physical footstepping movements like in the case of Dance Dance Revolution. However, these games do not take advantage of one of the most intuitive actions when listening to music: tapping along to the beat.
Moreover, the current rhythm games aforementioned do not facilitate physical cooperation between players. They allow users to play multiple instruments at the same time, but they do not have a physically interactive teamwork component.
We saw room for improvement in these two areas, so we created Cadence, a rhythm game in which players tap along to the beats of a song on their thighs, and where certain beats are captured by highfiving their teammate.
I was part of the pitch team and responsible for the experience strategy and design of the gameplay. I was involved in the game interface design. I lead the hardware design work, producing the wearable sensors and made sure they were robust and comfortable to wear and be used by the game players.